HOW TO GET MY JOB
The question I get most often, both in mail and when I speak, is, "How do I get your job?" Usually it's done a bit more politely, but sometimes it's asked just that way. It's generally phrased differently by computer audiences than by science fiction audiences, but both really want to know the same thing: how do you become an author?
I always give the same answer: it's easy to be an author, whether of fiction or nonfiction, and it's a pleasant profession. Fiction authors go about making speeches and signing books. Computer authors go to computer shows and then come home to open boxes of new equipment and software, and play with the new stuff until they tire of it. It's nice work if you can get it.
The problem is that no one pays you to be an author.
To be an author, you must first be a writer; and while it's easy to be an author, being a writer is hard work. Surprisingly, it may be only hard work; that is, while some people certainly have more talent for writing than others, everyone has some. The good news is that nearly anyone who wants to badly enough can make some kind of living at writing. The bad news is that wanting to badly enough means being willing to devote the time and work necessary to learn the trade.
The secret of becoming a writer is that you have to write. You have to write a lot. You also have to finish what you write, even though no one wants it yet. If you don't learn to finish your work, no one will ever want to see it. The biggest mistake new writers make is carrying around copies of unfinished work to inflict on their friends.
I am sure it has been done with less, but you should be prepared to write and throw away a million words of finished material. By finished, I mean completed, done, ready to submit, and written as well as you know how at the time you wrote it. You may be ashamed of it later, but that's another story.
The late Randall Garrett, one of the most prolific writers of the Golden Age of Science Fiction, used to have a number of rules, many of them scatological. One of them was that no professional writer ever got anything from formal courses in writing. I think he was wrong, in the sense that a good formal introduction to the rules of grammar and spelling can be extremely useful; but he had a point, which is that there aren't any secrets to be learned from creative-writing courses. If the only way you can force yourself to write that million words of your best work is to take a class in creative writing or attend a writers' workshop, by all means do it; but do it understanding that the good comes from the writing you do, not from the criticism or theory or technique taught in the class.
Of course, it helps if your million words are done in good English, which brings us to the main point: with few exceptions, beginning writers are appallingly bad. I don't mean that they can't organize their material, although that's true enough. I mean something more basic: their grammar is atrocious, and their spelling is abysmal. What's worse, they don't know it. Worst of all, though, they're generally prepared to defend their mistakes, and if someone corrects them, they want to argue about it. I once tried to help a dear friend learn to write, and it was sheer hell. We fought over every correction I made, and if I won an argument, I lost some friendship.
If you're arguing, you're not writing. If you're defending bad grammar, you aren't learning good grammar. If you're trying to prove that good writers break the rules, you're not learning the rules -- and believe me, until you have the rules down pat, you shouldn't break any of them. Time to be creative after you learn to write.
What saved our friendship was a program called Grammatik. It ruthlessly corrected every error, no matter how trivial -- and it wouldn't argue. You write your essay, letter, or whatever, and aim Grammatik IV at it. The program will tell you what you did wrong. It ruthlessly points out passive voice, needlessly complex sentences, silly clichés, too many adjectives, and repetition. Now, of course, good writing will contain some passive voice, complex sentences, a few clichés, and adjectives; but it won't contain a lot of that, and until you're aware of just how much gubbage you routinely throw into your writing, you won't get a feel for just what good writing is.
Grammatik, plus a lot of hard work, made quite a good writer out of my friend. It may even have cut the million words by 5 percent. I unhesitatingly recommend it to new writers: use it on, say, the first hundred thousand words you're going to finish and put into the trunk. Use it until you're sick of it and then use it a bit longer. Make a game of it. Deliberately try to fool the program. You're trying to learn the wordsmith craft, and if you can't fool a stupid computer program, you probably aren't good enough.
[2007: there are a number of grammar programs. Grammatik is, I understand, incorporated into WordPerfect, which is part of the Corel word processing system and still for sale by Corel. I don't use WordPerfect, but I know writers who swear by it. I will have to admit that I pay so little attention to the grammar program built into Microsoft Word -- the text editor I use -- that I do not know whether it is any good for learning grammar. I do know that Grammatik was well worth its cost.]
Eventually, you won't need the program. Then for a while you'll write by the rules, and what you write will be correct, but not as interesting as it might be. Then you learn to break or bend the rules, and by the time you're an accomplished writer, you'll produce stuff that Grammatik will hate; but it won't be finding the same problems you had when you started.
Alas, Grammatik no longer exists; but it's been built into Corel Office Professional 7 &; 8. (It's also available with Microsoft Word for DOS and Novell's PerfectWorks.) The Corel suite competes very well with Microsoft Office. Quattro Pro is at least the equal of both Lotus 1-2-3 and Microsoft Excel, and while I prefer Word to WordPerfect, that's as much a matter of what I'm used to as anything else. They're both plenty good enough for professional work, meaning that if you use Corel and Grammatik as learning tools, you'll be learning on a system you can use when you hit pay dirt. It's also not very hard to convert from one system to the other. Best of all, the Corel suite is dirt cheap.
Corel Office Professional 7 (& 8) will eat well over 100 MB if you install all of it; and you should. Disk space is cheap. You can get a gigabyte for less than what any component of Corel Office Professional 7 used to cost, and all the components work; if you're going to get a suite, take advantage of it. Learn to use it all, which means installing it all. If that requires you to get a new hard drive or an Iomega Zip removable drive, (or better yet a SyQuest SyJet removable cartridge drive: fast, reliable, and expandable) so be it. (Alas, SyQuest is no more. On the other hand, big hard disk drives cost about 10% of what they did when I wrote that, and they were cheap then. Disk space is cheap. Get a lot of it, and use it.)
Incidentally, Corel Office Professional 7 works just fine off a parallel-port Zip drive. It's not as fast as from a regular hard drive, of course, but once again, it's good enough; and a parallel-port Zip drive is a good tool to have in your kit. You can keep your million words on a Zip cartridge, and chances are they'll still be readable years from now. Most writers manage to rewrite and sell their early material. In the trade, it's known as selling your trunk. My standard advice to beginning writers is that if you do hit it big, the biggest favor you can do your readers is to burn your trunk; but in fact most writers don't, and some have made quite a bit of money off selling what couldn't be sold before they got famous.
[Of course Zip drives are no more. Now we write to DVD or use flash drives, and hard disks are enormous, and most of the above is beyond out dated. One day I'll revise it.]
Clearly, I make no guarantees; but in my judgment, if you're determined to get my job, the best way to start is to get a good enough computer -- any Pentium qualifies -- Windows 95, a Zip drive, and Corel Office Professional 7. Put them in a room with no telephone, be sure there's neither modem nor games on the machine, and spend several hours a day seated in front of the screen. A million words from now, you'll be ready to compete
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